player attribute
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@ -1,4 +1,12 @@
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import React, { useState, useEffect } from 'react';
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"use client";
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import { Canvas } from '@react-three/fiber';
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import { OrbitControls, useGLTF, Line, Text } from '@react-three/drei';
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import React, { useState, useEffect, useRef } from 'react';
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import { Drone, BaseStation } from '../Threejs/Models';
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import { PlayCircleIcon } from '@heroicons/react/24/outline';
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import FormComponent from '../ObjectProps/FormComponent';
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import Modal from '../Modal/Modal';
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interface Player {
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Click: () => void; // клик по кнопке
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@ -59,7 +67,8 @@ const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate }
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};
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return (
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<div className="bg-slate-600 p-4 rounded-md w-full max-w-md mx-auto">
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<div className="bg-slate-600 p-4 rounded-md w-full max-w-5xl mx-auto">
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<PlayerTsInstance/>
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<div className="flex items-center space-x-4">
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<a href='/pages/simulations'
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className={`text-white p-2 rounded-md bg-green-600`}
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@ -119,5 +128,198 @@ const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate }
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);
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};
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interface IPlayerTsInstance {
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}
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const PlayerTsInstance : React.FC<IPlayerTsInstance> = () => {
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const [drones, setDrones] = useState<Drone[]>([]);
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const [baseStations, setBaseStations] = useState<BaseStation[]>([]);
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const [selectedObject, setSelectedObject] = useState<{ type: 'drone' | 'baseStation'; id: number } | null>(null);
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const orbitControlsRef = useRef<any>(null); // Reference to OrbitControls
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const addDrone = (drone?: Drone) => {
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setDrones((prev) => [
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...prev,
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drone || {
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id: prev.length,
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name: `Drone ${prev.length + 1}`,
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position: [Math.random() * 10, 5, Math.random() * 10],
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frequency: Math.random() * 100 + 400, // Example frequency range between 400-500
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signalRadius: Math.random() * 5 + 5, // Example signal radius between 5-10
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},
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]);
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};
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const addBaseStation = (baseStation?: BaseStation) => {
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setBaseStations((prev) => [
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...prev,
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baseStation || {
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id: prev.length,
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name: `Base Station ${prev.length + 1}`,
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position: [Math.random() * 10, -1, Math.random() * 10],
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frequency: Math.random() * 100 + 400, // Example frequency range between 400-500
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signalRadius: Math.random() * 5 + 5, // Example signal radius between 5-10
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antennaDirection: [0, 1, 0],
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},
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]);
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};
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const handleObjectClick = (type: 'drone' | 'baseStation', id: number) => {
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setSelectedObject({ type, id });
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focusOnObject(type, id);
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};
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const focusOnObject = (type: 'drone' | 'baseStation', id: number) => {
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const object = type === 'drone' ? drones.find((d) => d.id === id) : baseStations.find((b) => b.id === id);
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if (object && orbitControlsRef.current) {
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orbitControlsRef.current.target.set(...object.position);
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}
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};
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const selectNextObject = (direction: 'next' | 'prev') => {
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if (!selectedObject) return;
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const currentList = selectedObject.type === 'drone' ? drones : baseStations;
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const currentIndex = currentList.findIndex((obj) => obj.id === selectedObject.id);
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const newIndex = direction === 'next'
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? (currentIndex + 1) % currentList.length
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: (currentIndex - 1 + currentList.length) % currentList.length;
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setSelectedObject({ type: selectedObject.type, id: currentList[newIndex].id });
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focusOnObject(selectedObject.type, currentList[newIndex].id);
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};
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return (
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<div className='mt-20'>
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<div style={{ height: '550px' }} />
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<div className='border border-blue-500 bg-blue-500 flex justify-center items-start'>
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<Canvas
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style={{ height: '550px', width: '1100px' }}
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shadows
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>
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<ambientLight intensity={0.5} />
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<directionalLight position={[5, 10, 5]} intensity={1} castShadow />
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<pointLight position={[10, 10, 10]} intensity={0.8} />
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<spotLight position={[-10, 15, 10]} angle={0.3} intensity={0.7} castShadow />
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<OrbitControls ref={orbitControlsRef} />
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<MapModel />
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{baseStations.map((baseStation) => (
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<BaseStationModel
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key={baseStation.id}
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onClick={() => handleObjectClick('baseStation', baseStation.id)}
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isSelected={selectedObject?.type === 'baseStation' && selectedObject.id === baseStation.id}
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position={baseStation.position}
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/>
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))}
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{drones.map((drone) => (
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<DroneModel
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key={drone.id}
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position={drone.position}
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droneName={drone.name}
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onClick={() => handleObjectClick('drone', drone.id)}
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isSelected={selectedObject?.type === 'drone' && selectedObject.id === drone.id}
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/>
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))}
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{drones.flatMap((drone) => (
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baseStations.map((baseStation) => {
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const distance = Math.sqrt(
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Math.pow(drone.position[0] - baseStation.position[0], 2) +
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Math.pow(drone.position[1] - baseStation.position[1], 2) +
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Math.pow(drone.position[2] - baseStation.position[2], 2)
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);
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if (distance <= drone.signalRadius && distance <= baseStation.signalRadius) {
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return (
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<Line
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key={`link-${drone.id}-${baseStation.id}`}
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points={[drone.position, baseStation.position]}
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color="yellow"
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lineWidth={Math.min(drone.frequency, baseStation.frequency) / 200} // Adjust line width based on frequency
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dashed={false}
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/>
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);
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}
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return null;
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})
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))}
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{baseStations.map((baseStation) => (
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baseStation.signalRadius > 0 && (
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<mesh key={`signal-${baseStation.id}`} position={baseStation.position}>
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<sphereGeometry args={[baseStation.signalRadius, 32, 32]} />
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<meshBasicMaterial color="red" opacity={0.3} transparent />
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</mesh>
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)
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))}
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{drones.map((drone) => (
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drone.signalRadius > 0 && (
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<mesh key={`signal-${drone.id}`} position={drone.position}>
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<sphereGeometry args={[drone.signalRadius, 32, 32]} />
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<meshBasicMaterial color="green" opacity={0.3} transparent />
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</mesh>
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)
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))}
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</Canvas>
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</div>
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<div className='col-auto row-auto m-auto items-center'>
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<button onClick={() => selectNextObject('prev')} className="p-2 m-2 bg-yellow-500 text-white rounded transition duration-300 ease-in-out transform hover:scale-105 focus:scale-95"><</button>
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<button onClick={() => selectNextObject('next')} className="p-2 m-2 bg-yellow-500 text-white rounded transition duration-300 ease-in-out transform hover:scale-105 focus:scale-95">></button>
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</div>
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</div>
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);
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};
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// Модель карты
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const MapModel = () => {
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const { scene } = useGLTF('/map/map.glb');
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return <primitive object={scene} scale={[2, 2, 2]} />;
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};
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// Модель дрона
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const DroneModel = ({ position, droneName, onClick, isSelected }: { position: [number, number, number]; droneName?: string; onClick: () => void; isSelected: boolean }) => {
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const { scene } = useGLTF('/objects/drone.glb');
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return (
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<group onClick={onClick}>
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<primitive object={scene} position={[position[0] + 0.8, position[1], position[2] - 0.5]} scale={[0.1, 0.1, 0.1]} />
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{/* Добавляем текстовую подпись над дроном */}
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<Text
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position={[position[0], position[1] + 10, position[2]]} // Позиционируем текст над дроном
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fontSize={1}
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color="white" // Цвет текста
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anchorX="center" // Центровка текста по X
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anchorY="middle" // Центровка текста по Y
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>
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{droneName}
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</Text>
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{isSelected && (
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<mesh position={position}>
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<sphereGeometry args={[1, 16, 16]} />
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<meshBasicMaterial color="red" wireframe />
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</mesh>
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)}
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</group>
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);
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};
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// Модель базовой станции
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const BaseStationModel = ({ position, onClick, isSelected }: { position: [number, number, number]; onClick: () => void; isSelected: boolean }) => {
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const { scene } = useGLTF('/objects/bs.glb');
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return (
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<group onClick={onClick}>
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<primitive object={scene} position={position} scale={[0.7, 0.7, 0.7]} />
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{isSelected && (
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<mesh position={position}>
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<sphereGeometry args={[0.5, 10, 10]} />
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<meshBasicMaterial color="red" wireframe />
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</mesh>
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)}
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</group>
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);
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};
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export default InitPlayer;
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