Worker version
This commit is contained in:
parent
14546dd854
commit
af1cefc71c
24
nginx.conf
24
nginx.conf
@ -29,17 +29,17 @@ http {
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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}
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# server {
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# listen 80;
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# server_name ws.localhost;
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# # add_header 'Access-Control-Allow-Origin' 'http://socket' always;
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server {
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listen 80;
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server_name math.localhost;
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# add_header 'Access-Control-Allow-Origin' 'http://math' always;
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# location / {
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# proxy_pass http://socket:9091;
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# proxy_set_header Host $host;
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# proxy_set_header X-Real-IP $remote_addr;
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# proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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# proxy_set_header X-Forwarded-Proto $scheme;
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# }
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# }
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location / {
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proxy_pass http://math:10000;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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}
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}
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22
src/usn-frontend/src/app/components/Player/Model.tsx
Normal file
22
src/usn-frontend/src/app/components/Player/Model.tsx
Normal file
@ -0,0 +1,22 @@
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import { SimDrone } from "../Threejs/Models"
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// IPlayerSimulationPart - часть симуляции
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// export interface IPlayerSimulationPart {
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// Timestamp?: number // Временная метка
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// CGS?: [] // базовые станции - DTO
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// UAV?: SimDrone[] // беспилотные аппараты - DTO
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// }
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export interface Drone {
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connected_to: string | null;
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frequency: number;
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name: string;
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position: [number, number, number];
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rssi: number | null;
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}
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export interface IPlayerSimulationPart {
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[key: string]: {
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[droneName: string]: Drone;
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};
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}
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@ -3,6 +3,7 @@ import { Canvas } from '@react-three/fiber';
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import { OrbitControls, useGLTF, Line, Text } from '@react-three/drei';
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import React, { useState, useEffect, useRef } from 'react';
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import { Drone, BaseStation, SimDrone } from '../Threejs/Models';
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import { IPlayerSimulationPart } from './Model';
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interface Player {
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@ -10,7 +11,7 @@ interface Player {
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TimeEnd: number; // Время окончания
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TimeStep: number; // временной шаг
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onTimeUpdate?: (currentTime: number) => void; // callback для возврата текущего времени
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simulationEndedValues?: object
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simulationEndedValues?: IPlayerSimulationPart
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}
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const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate, simulationEndedValues }) => {
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@ -20,36 +21,20 @@ const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate,
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const [isDropdownOpen, setIsDropdownOpen] = useState(false); // состояние выпадающей панели
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const [TimestampEnd, setTimestampEnd] = useState<number>();
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const [TimestampStep, setTimestampStep] = useState<number>();
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const [Simulations, setSimulations] = useState<IPlayerSimulationPart[]>();
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const [Simulations, setSimulations] = useState<IPlayerSimulationPart>();
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const ParseSimulationResponse = (simulationResponse: any): IPlayerSimulationPart[] => {
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const parsedParts: IPlayerSimulationPart[] = Object.keys(simulationResponse).map((timestamp) => {
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const drones = Object.values(simulationResponse[timestamp]).map((drone: any) => ({
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connected_to: drone.connected_to,
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position: drone.position as [number, number, number],
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rssi: drone.rssi,
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name: drone.name,
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frequency: drone.frequency,
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}));
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return {
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Timestamp: parseInt(timestamp, 10),
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UAV: drones,
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};
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});
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return parsedParts;
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};
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useEffect(() => {
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let interval: NodeJS.Timeout | null = null;
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if (simulationEndedValues) {
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console.log("TODO: parse this pls")
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setSimulations(simulationEndedValues);
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// console.log(simulationEndedValues);
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console.log(simulationEndedValues)
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setTimestampStep(1)
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setTimestampEnd(299)
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} else {
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fetch("/tests/test_results.json")
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.then(simulationResponse => simulationResponse.json().then(val => {
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let parts = ParseSimulationResponse(val)
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setSimulations(parts)
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setTimestampStep(1)
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setTimestampEnd(100)
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}))
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@ -79,7 +64,7 @@ const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate,
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clearInterval(interval);
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}
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};
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}, [isPlaying, TimeStep, TimeEnd, playbackSpeed, onTimeUpdate]);
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}, [isPlaying, TimeStep, TimeEnd, playbackSpeed, onTimeUpdate, simulationEndedValues]);
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const handlePlayPause = () => {
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setIsPlaying(!isPlaying);
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@ -99,7 +84,7 @@ const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate,
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return (
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<div className="bg-slate-600 p-4 rounded-md w-full max-w-5xl mx-auto">
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<PlayerTsInstance/>
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<PlayerTsInstance Simulations={Simulations}/>
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<div className="flex items-center space-x-4">
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<a href='/pages/simulations'
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className={`text-white p-2 rounded-md bg-green-600`}
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@ -128,7 +113,7 @@ const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate,
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className="w-full"
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/>
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<div className="text-white mt-2">
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Текущее время: {currentTime}s / {TimeEnd}s
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Текущее время: {currentTime}s / 299s
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</div>
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</div>
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<div className="mt-4 relative">
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@ -159,159 +144,131 @@ const InitPlayer: React.FC<Player> = ({ Click, TimeStep, TimeEnd, onTimeUpdate,
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);
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};
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// IPlayerSimulationPart - часть симуляции
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interface IPlayerSimulationPart {
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Timestamp?: number // Временная метка
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CGS?: [] // базовые станции - DTO
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UAV?: SimDrone[] // беспилотные аппараты - DTO
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}
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// IPlayerTsInstance - объект плеера
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interface IPlayerTsInstance {
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TimestampEnd?: number
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TimestampStep?: number
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Simulations?: IPlayerSimulationPart[]
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Simulations?: IPlayerSimulationPart
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//// IPlayerSimulationPart - часть симуляции
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// interface Drone {
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// connected_to: string | null;
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// frequency: number;
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// name: string;
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// position: [number, number, number];
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// rssi: number | null;
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// }
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// interface IPlayerSimulationPart {
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// [key: string]: {
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// [droneName: string]: Drone;
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// };
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// }
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}
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const PlayerTsInstance : React.FC<IPlayerTsInstance> = ({
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TimestampEnd,
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TimestampStep,
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Simulations
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const PlayerTsInstance: React.FC<IPlayerTsInstance> = ({
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TimestampEnd = 299, // Конечная временная метка
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TimestampStep = 1, // Шаг временной метки
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Simulations,
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}) => {
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const [currentTimestamp, setCurrentTimestamp] = useState(0);
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const [drones, setDrones] = useState<Drone[]>([]);
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const [baseStations, setBaseStations] = useState<BaseStation[]>([]);
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const [selectedObject, setSelectedObject] = useState<{ type: 'drone' | 'baseStation'; id: number } | null>(null);
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const orbitControlsRef = useRef<any>(null); // Reference to OrbitControls
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const [isPlaying, setIsPlaying] = useState(false); // Флаг для управления анимацией
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const addDrone = (drone?: Drone) => {
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setDrones((prev) => [
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...prev,
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drone || {
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id: prev.length,
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name: `Drone ${prev.length + 1}`,
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position: [Math.random() * 10, 5, Math.random() * 10],
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frequency: Math.random() * 100 + 400, // Example frequency range between 400-500
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signalRadius: Math.random() * 5 + 5, // Example signal radius between 5-10
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},
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]);
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};
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const intervalRef = useRef<NodeJS.Timeout | null>(null);
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const addBaseStation = (baseStation?: BaseStation) => {
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setBaseStations((prev) => [
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...prev,
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baseStation || {
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id: prev.length,
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name: `Base Station ${prev.length + 1}`,
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position: [Math.random() * 10, -1, Math.random() * 10],
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frequency: Math.random() * 100 + 400, // Example frequency range between 400-500
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signalRadius: Math.random() * 5 + 5, // Example signal radius between 5-10
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antennaDirection: [0, 1, 0],
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},
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]);
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};
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useEffect(() => {
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// Инициализация объектов на начальной метке времени
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if (Simulations) {
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updateObjects(currentTimestamp);
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}
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}, [Simulations, currentTimestamp]);
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const updateObjects = (timestamp: number) => {
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if (!Simulations) return;
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const handleObjectClick = (type: 'drone' | 'baseStation', id: number) => {
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setSelectedObject({ type, id });
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focusOnObject(type, id);
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};
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const focusOnObject = (type: 'drone' | 'baseStation', id: number) => {
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const object = type === 'drone' ? drones.find((d) => d.id === id) : baseStations.find((b) => b.id === id);
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if (object && orbitControlsRef.current) {
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orbitControlsRef.current.target.set(...object.position);
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const simulationStep = Simulations[timestamp];
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if (simulationStep) {
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const updatedDrones = Object.values(simulationStep).map((drone) => ({
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...drone,
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}));
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// @ts-ignore
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setDrones(updatedDrones);
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}
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};
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const selectNextObject = (direction: 'next' | 'prev') => {
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if (!selectedObject) return;
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const startSimulation = () => {
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if (!Simulations || isPlaying) return;
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const currentList = selectedObject.type === 'drone' ? drones : baseStations;
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const currentIndex = currentList.findIndex((obj) => obj.id === selectedObject.id);
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const newIndex = direction === 'next'
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? (currentIndex + 1) % currentList.length
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: (currentIndex - 1 + currentList.length) % currentList.length;
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setSelectedObject({ type: selectedObject.type, id: currentList[newIndex].id });
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focusOnObject(selectedObject.type, currentList[newIndex].id);
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setIsPlaying(true);
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intervalRef.current = setInterval(() => {
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setCurrentTimestamp((prev) => {
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const nextTimestamp = prev + TimestampStep;
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if (nextTimestamp >= TimestampEnd) {
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clearInterval(intervalRef.current!);
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setIsPlaying(false);
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return prev; // Остановим на последней метке
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}
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return nextTimestamp;
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});
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}, 100); // Интервал обновления в миллисекундах
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};
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const stopSimulation = () => {
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if (intervalRef.current) {
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clearInterval(intervalRef.current);
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}
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setIsPlaying(false);
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};
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const resetSimulation = () => {
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stopSimulation();
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setCurrentTimestamp(0);
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if (Simulations) updateObjects(0); // Сброс объектов к начальной метке
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};
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return (
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<div className='mt-20'>
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<div className="mt-20">
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<div style={{ height: '550px' }} />
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<div className='border border-blue-500 bg-blue-500 flex justify-center items-start'>
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<Canvas
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style={{ height: '550px', width: '1100px' }}
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shadows
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>
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<div className="border border-blue-500 bg-blue-500 flex justify-center items-start">
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<Canvas style={{ height: '550px', width: '1100px' }} shadows>
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<ambientLight intensity={0.5} />
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<directionalLight position={[5, 10, 5]} intensity={1} castShadow />
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<pointLight position={[10, 10, 10]} intensity={0.8} />
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<spotLight position={[-10, 15, 10]} angle={0.3} intensity={0.7} castShadow />
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<OrbitControls ref={orbitControlsRef} />
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<OrbitControls />
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<MapModel />
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{baseStations.map((baseStation) => (
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<BaseStationModel
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key={baseStation.id}
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onClick={() => handleObjectClick('baseStation', baseStation.id)}
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isSelected={selectedObject?.type === 'baseStation' && selectedObject.id === baseStation.id}
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position={baseStation.position}
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// @ts-ignore
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baseStationName={baseStation.name}
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/>
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))}
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{drones.map((drone) => (
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// @ts-ignore
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<DroneModel
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key={drone.id}
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key={drone.name}
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position={drone.position}
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droneName={drone.name}
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onClick={() => handleObjectClick('drone', drone.id)}
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isSelected={selectedObject?.type === 'drone' && selectedObject.id === drone.id}
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/>
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))}
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{drones.flatMap((drone) => (
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baseStations.map((baseStation) => {
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const distance = Math.sqrt(
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Math.pow(drone.position[0] - baseStation.position[0], 2) +
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Math.pow(drone.position[1] - baseStation.position[1], 2) +
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Math.pow(drone.position[2] - baseStation.position[2], 2)
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);
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if (distance <= drone.signalRadius && distance <= baseStation.signalRadius) {
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return (
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<Line
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key={`link-${drone.id}-${baseStation.id}`}
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points={[drone.position, baseStation.position]}
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color="yellow"
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lineWidth={Math.min(drone.frequency, baseStation.frequency) / 200} // Adjust line width based on frequency
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dashed={false}
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/>
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);
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}
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return null;
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})
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))}
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{baseStations.map((baseStation) => (
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baseStation.signalRadius > 0 && (
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<mesh key={`signal-${baseStation.id}`} position={baseStation.position}>
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<sphereGeometry args={[baseStation.signalRadius, 32, 32]} />
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<meshBasicMaterial color="red" opacity={0.3} transparent />
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</mesh>
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)
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))}
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{drones.map((drone) => (
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drone.signalRadius > 0 && (
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<mesh key={`signal-${drone.id}`} position={drone.position}>
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<sphereGeometry args={[drone.signalRadius, 32, 32]} />
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<meshBasicMaterial color="green" opacity={0.3} transparent />
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</mesh>
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)
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))}
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</Canvas>
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</div>
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<div className='col-auto row-auto m-auto items-center'>
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<button onClick={() => selectNextObject('prev')} className="p-2 m-2 bg-yellow-500 text-white rounded transition duration-300 ease-in-out transform hover:scale-105 focus:scale-95"><</button>
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<button onClick={() => selectNextObject('next')} className="p-2 m-2 bg-yellow-500 text-white rounded transition duration-300 ease-in-out transform hover:scale-105 focus:scale-95">></button>
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<div className="col-auto row-auto m-auto items-center">
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<button onClick={startSimulation} disabled={isPlaying} className="p-2 m-2 bg-green-500 text-white rounded">
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Start
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</button>
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<button onClick={stopSimulation} className="p-2 m-2 bg-red-500 text-white rounded">
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Stop
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</button>
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<button onClick={resetSimulation} className="p-2 m-2 bg-gray-500 text-white rounded">
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Reset
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</button>
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</div>
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</div>
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);
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};
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@ -344,6 +301,10 @@ const DroneModel = ({ position, droneName, onClick, isSelected }: { position: [n
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<meshBasicMaterial color="red" wireframe />
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</mesh>
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)}
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<mesh position={position}>
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<sphereGeometry args={[1, 16, 16]} />
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<meshBasicMaterial color="red" wireframe />
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</mesh>
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</group>
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);
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};
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|
@ -1,4 +1,5 @@
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"use client";
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import { IPlayerSimulationPart } from '@/app/components/Player/Model';
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import InitPlayer from '@/app/components/Player/Player';
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import { BaseStation, Drone } from '@/app/components/Threejs/Models';
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import ThreeJsInstance from '@/app/components/Threejs/ThreeJsInstance';
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@ -8,7 +9,7 @@ import React, { useEffect, useState } from 'react';
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const Simulations: React.FC = () => {
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const [activeSimulationWindow, setActiveSimulationWindow] = useState(false);
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const [mathServer, setMathServer] = useState("");
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const [simulationDto, setSimulationDto] = useState({});
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const [simulationDto, setSimulationDto] = useState<IPlayerSimulationPart>();
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const ActiveSimulation = (value: boolean, Drones : Drone[], CGS: BaseStation[]) => {
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// Используя mathServer - отправляем массив данных
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@ -20,7 +21,7 @@ const Simulations: React.FC = () => {
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position: drone.position,
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freq: drone.frequency,
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radius: drone.signalRadius,
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endpoints: [[0, 0, 1], [10, 0, 1]], // TODO: статические значения
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endpoints: [[0, 5, 1], [10, 5, 1]], // TODO: статические значения
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speed: 1 // TODO: можно изменить при необходимости
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}));
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@ -47,21 +48,36 @@ const Simulations: React.FC = () => {
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// Пример функции для отправки данных
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const sendToMathServer = (data: object) => {
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console.log("Sending simulation data:", JSON.stringify(data, null, 2));
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// Реализовать отправку данных, например, через fetch
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fetch(mathServer, {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify(data)
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}).then(
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out => console.log(out)
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|
||||
|
||||
const myHeaders = new Headers();
|
||||
myHeaders.append("Content-Type", "application/json");
|
||||
|
||||
const requestOptions : RequestInit = {
|
||||
method: "POST",
|
||||
headers: myHeaders,
|
||||
body: JSON.stringify(data),
|
||||
redirect: "follow"
|
||||
};
|
||||
fetch(mathServer, requestOptions).then(
|
||||
// TODO: setup to end
|
||||
out => {
|
||||
if (out.status == 200){
|
||||
// console.log(out.json())
|
||||
const val = out.json() as Promise<IPlayerSimulationPart>
|
||||
val.then(v => {
|
||||
setSimulationDto(v)
|
||||
console.log(v)
|
||||
});
|
||||
} else {
|
||||
console.log(out)
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
setMathServer("http://localhost:10000/simulation/forceRunCalc/")
|
||||
setMathServer("http://localhost:10000/simulation/forceRunCalc")
|
||||
}, [])
|
||||
|
||||
return (
|
||||
@ -74,7 +90,7 @@ const Simulations: React.FC = () => {
|
||||
Click={() => {}}
|
||||
TimeEnd={100}
|
||||
TimeStep={1}
|
||||
// simulationEndedValues={null} // TODO: SET AFTER SIMULATION REALY COMPLETE
|
||||
simulationEndedValues={simulationDto} // TODO: SET AFTER SIMULATION REALY COMPLETE
|
||||
/>
|
||||
</div> : <ThreeJsInstance
|
||||
Click={ActiveSimulation}
|
||||
|
Loading…
Reference in New Issue
Block a user